autodarkmode
Description
This patch lets you define separate dark and light color schemes, and provides a way to switch between them automatically.
If dwm finds a file named .lightmode
in your home directory it will
start up in light mode, otherwise it uses dark mode. dwm re-checks for
this file upon receiving SIGHUP, so you can use tools like
darkman or
Redshift to change dwm's colors at sunset
and sunrise.
An example setup is described here.
Configuration
static const char *colorsdark[][3] = {
/* fg bg border */
[SchemeNorm] = { col_gray3, col_gray1, col_gray2 },
[SchemeSel] = { col_gray4, col_cyan, col_cyan },
};
static const char *colorslight[][3] = {
/* fg bg border */
[SchemeNorm] = { col_gray1, col_gray3, col_gray2 },
[SchemeSel] = { col_cyan, col_gray4, col_cyan },
};
static const char *dmenudark[] = { "dmenu_run", "-m", dmenumon, "-i", "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_cyan, "-sf", col_gray4, NULL };
static const char *dmenulight[] = { "dmenu_run", "-m", dmenumon, "-i", "-fn", dmenufont, "-nb", col_gray3, "-nf", col_gray1, "-sb", col_cyan, "-sf", col_gray4, NULL };
/* You must use spawndmenu instead of spawn for your dmenu bindings */
static const Key keys[] = {
{ MODKEY, XK_p, spawndmenu, {0} },
}
Download
Author
- Spencer Williams - spnw@plexwave.org