keysequence

Description

This patch allows for defining sequential keybindings, for example MOD+A W. This is done not through the XGrabKey() which is used for root bindings, but by the XGrabKeyboard() so any key presses that are not defined will stop the matching without passing them to programs. This behaviour is less confusing.

It defines new bindable function keypress_other() that as argument takes a pointer to array of bindings.

static Key keyseq_a[] = {
    { 0,	        XK_t,	setlayout,	    {.v = &layouts[0]}},
    { ShiftMask,	XK_t,	setlayout,	    {.v = &layouts[1]}},
    { MODKEY,		XK_y,	setlayout,	    {.v = &layouts[2]}},
    {0}
}
static Key keys[] = {
    { MODKEY,       XK_a,   keypress_other, {.v = keyseq_a}},
    {0}
}

This assigns MOD+a t, MOD+a T, MOD+a MOD+y to changing layout, you can nest bindings endlessly.

Notice that now keybinding arrays are ended by {0} empty element, this is necessary because Arg structure can take only pointer sized elements, there's no place to specify size so it has to be calculated while running.

While typing sequence all events are ignored other than key presses and mouse, moving mouse exits sequence.

Save your hands! Don't make long sequences, stick to simple, easy to access binding and use plain letters, realistically speaking you'll use it for dmenu scripts, layout bindings, and other rarely used commands.

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